Devlog #6 -- Prototype Design Here!
Also because we work separately and using export package here and there to find out that several things are adjusted differently, it took a bit time to readjust all things one by one.
But hey, look at that. Our prototype is here and working to the rest.
I unable to post the game file because the adjustment is not finished... Also I want to add some collision and custom scripts for damage and dead zone when falling to abyss just like the game preview, our level designer use the sample script.
There might be another log on this week, but we don't know because... Exams in three weeks o<-<
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